Apothecary¶
Hired with a work contract, the apothecary works at a vanilla brewing stand. It makes glass bottles, fills them with water and brews the potion you order, at the brewing stand itself, and keeps a stock in its output chests. On the side it heals injured workers and grows nether wart next to its brewing stand.
Note
Ordinary (not hired) villagers still become vanilla clerics at brewing stands. A vanilla cleric can be hired directly: it stays at its brewing stand, keeps its trades and becomes the apothecary of this mod. The apothecary trades like a vanilla cleric.
Setting it up¶
- Place a brewing stand, with water within 8 blocks (a small pond is enough).
- Open the brewing stand: the tabs above its screen lead to the overview. Link an input chest with the material and an output chest.
- Tab Order: click the product and set the stock.
- Give it its wage.
Products¶
| Product | Material |
|---|---|
| Glass bottles | 3 glass make 3, like the vanilla recipe |
| Water bottles | glass bottles (or glass), filled at the water |
| Every potion and splash potion | glass bottles or glass, the ingredients of the brewing steps, blaze powder |
For a potion it goes through the brewing steps by itself. A potion of healing for example: water bottle, then nether wart (awkward potion), then a glistering melon slice. A splash potion of healing takes gunpowder on top. It brews three bottles at a time, 20 seconds per step, like you would. It only takes the ingredients the order needs; the brewing recipes of data packs count too.
Glass comes from the kiln operator, sugar and glistering melons from the farmer, spider eyes and gunpowder from what the guards bring home. Blaze powder you have to fetch from the Nether: one fuels 20 brews.
Healing¶
During work hours the apothecary looks for hired workers within 32 blocks that miss at least two hearts. If it has a potion of healing (in its inventory, its input or its output chests), it walks over and gives it to them. A drinkable potion leaves a glass bottle, which it uses again. Keep a few potions of healing in stock and the guards start every night healed.
Nether wart¶
Put soul sand next to the brewing stand (within 6 blocks) and give the apothecary a few nether warts: it plants them on free soul sand (it keeps one for brewing), harvests what has grown and plants again. So you only fetch nether wart from the Nether once.
Glass bottles for the village¶
Ordered glass bottles, it keeps a stock for the guards, who fill the experience of their kills into them. A village chest as output chest brings them to the guards by itself.
The menu shows how many of the order it made today.




