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Beta notes

Working Villagers is in an early beta. Thanks for testing!

Before you start

  • Back up your world. Saves may not carry over to the next version.
  • Test in a separate world rather than in your main one.

Known limitations

  • Workers that trade like a vanilla villager level up by trading; all others stay novices. Levels through work are planned.
  • Carriers have no filters yet: they carry everything.
  • Workers only work while their chunks are loaded, i.e. while a player is nearby.
  • A worker that gets stuck (in a hole, boxed in) is brought back to its workstation after a minute. If there is no room at the workstation either, it stays stuck until you free it.
  • No integration with JEI/EMI/REI or Jade yet.
  • Villagers show no armor. A guard in a leather tunic wears its tabard in the tunic's color; other armor protects it but is not visible.
  • Some things are not in vanilla: the tanner tans rotten flesh into leather (can be switched off), the fletcher makes arrowheads of copper and iron nuggets, and the guards get the experience of the monsters they kill.
  • The cartographer has no job in this mod yet: cartographers cannot be hired.
  • Saves from 0.6.0 should load, but this has not been tested in many worlds. Back up first. In the config, pitDigger.maxArea and maxDepth are replaced by noviceArea/masterArea and noviceDepth/masterDepth; set the new ones if you had changed the old ones.
  • The apothecary still brews one potion at a time; the other workers with an order take several products.

What comes next is on Planned features.

Reporting bugs

Please include:

  • Minecraft version, loader (Fabric or NeoForge) and mod version
  • what you did, what you expected and what happened
  • a screenshot of the worker's menu and the setup around it
  • the log file (logs/latest.log) or crash report, if there is one

Other mods can matter, especially mods that change villagers. Please list them.