Recording good voices¶
Speak clearly, my child, and close to the microphone.
Variety¶
- 3–5 variants per event. Events that happen often –
hurt,ambient,random– need more, or players hear the same line again and again. - Start with
ambient,hurt,deathandgreeting. Thanks to the fallbacks, a pack with onlyambient,hurtanddeathalready works for every entity. - Record
yesandnofor villagers and traders (anddrink_potionanddisappearfor traders). These events replace vanilla sounds; without lines, the vanilla “hmm” comes through between your voice's lines. - Give lines professions: the farmer talks about crops, the librarian about books. Profession lines are said half of the time, general lines the other half.
Personality¶
Give each voice a character – grumpy, cheerful, shy, greedy, overworked – and let it show
in every line. A grumpy villager greets you differently from a cheerful one, and an
unfriendly greeting (greeting_unfriendly) can be really rude.
Short lines¶
Most lines should be 1–3 seconds. Small talk can be longer, but long lines get
interrupted more often. Combat taunts and hurt should be very short.
Sound quality¶
- Record close to the microphone in a quiet room with soft furniture.
- Avoid clipping – the studio warns you – and reverb.
- No effects: do not add pitch shifting or reverb; the mod varies the pitch itself.
- Mono: the editor exports mono, so the voice comes from the villager and not from inside your head.
Children¶
Child voices are best recorded by children or with a naturally higher voice. If a pack
has no child voices, servers can play adult voices with a higher pitch
(childFallback).
Witches and illagers¶
They have their own events like combat, patrol, spot_player, cast_spell or
brew. Illagers on patrol talk among themselves, the captain gives orders, and the evoker
of course needs a wololo. See Illagers and
Witch.
Languages¶
One pack per language. A server with packs in several languages can give every village its own language, see Languages and villages.
Subtitles¶
Write the script in the studio: the text of each line becomes its subtitle. Players with subtitles on read what your villagers say.