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Villagers

Villagers have the most to say. They react to you, to each other and to what happens in the village.

A day in the village

  • Greetings when you come close: warm at a good reputation (greeting_friendly, 30 or more), cold at a bad one (greeting_unfriendly, −30 or less).
  • Small talk (random) now and then, about the weather in clear weather or rain (good_weather, bad_weather), at the workstation (work), at the meeting point by the bell (meet), and children while they play (play).
  • Gossip when two villagers meet and chat.
  • Sleep and wake up lines in the evening and morning.

LibrarianDid you know that books can be enchanted?

Trading

The trade screen opens with a trade line (or trade_unfriendly at a bad reputation). Selecting a trade says yes, a villager without trades says no, and every finished trade says trade_success. A villager that levels up in its profession says level_up.

Lines can be bound to professions, so the farmer talks about crops and the cleric about faith. Modded professions work too.

Danger

  • Villagers panic when a zombie or a raider shows up (spot_zombie, spot_raider) and call for help while they run (panic_loop).
  • When the bell rings for a raid, they warn each other (pre_raid) and whisper while they hide (hide), at half volume.
  • A villager hit by a player complains (attacked_by_player).
  • When a neighbour within 16 blocks dies, the others react (villager_died).

Cheering

When you fight a monster that a villager can see, the nearest villager within 16 blocks cheers you on (cheer, at most every 5 seconds per player) and celebrates when you kill it (monster_killed).

Life events

  • A Hero of the Village is greeted specially (hero), and villagers throw gifts with a line (hero_gift).
  • Villagers that had a child say love. The child speaks the language of a parent.
  • A villager cured from being a zombie thanks you (cured).
  • A baby that grows up gets an adult voice and says grow_up, see Children.

All villager events

EventWhenOtherwise
ambientGeneral mumbling now and then–
hurtGets hurt (short, many variants)–
deathDies–
celebrateCelebrates (raid won)–
greetingGreets a player nearby–
randomSmall talk now and then–
gossipGossips with another villager–
yesAgrees while trading–
noRefuses ("no", head shake)–
tradeStarts trading–
trade_successA trade is done–
level_upLevels up in the profession–
heroSees the hero of the village–
hero_giftGives the hero a gift–
good_weatherAbout nice weather–
bad_weatherAbout rain and thunder–
sleepGoes to sleep–
wake_upWakes up–
panicPanics–
grow_upChild grows up (last line of the child voice)–
panic_loopCalls for help while panickingpanic
pre_raidA raid starts, everyone go homepanic
hideHides during a raid (whispering)–
workAt work (profession lines fit well)random
playChildren playingrandom
meetMeeting at the village bellgossip
attacked_by_playerIs hit by a playerhurt
spot_zombieSees a zombiepanic
spot_raiderSees raiderspanic
villager_diedA neighbour died–
curedWas cured from being a zombiecelebrate
loveGets a child–
greeting_friendlyGreets a player with a good reputationgreeting
greeting_unfriendlyGreets a player with a bad reputationgreeting
trade_unfriendlyStarts trading although the player has a bad reputationtrade
cheerCheers on a player fighting a monster–
monster_killedA player killed a monstercheer

“Otherwise” is the event used when the voice has no line for this one.