Villagers¶
Villagers have the most to say. They react to you, to each other and to what happens in the village.
A day in the village¶
- Greetings when you come close: warm at a good reputation (
greeting_friendly, 30 or more), cold at a bad one (greeting_unfriendly, −30 or less). - Small talk (
random) now and then, about the weather in clear weather or rain (good_weather,bad_weather), at the workstation (work), at the meeting point by the bell (meet), and children while they play (play). - Gossip when two villagers meet and chat.
- Sleep and wake up lines in the evening and morning.
Did you know that books can be enchanted?
Trading¶
The trade screen opens with a trade line (or trade_unfriendly at a bad reputation).
Selecting a trade says yes, a villager without trades says no, and every finished
trade says trade_success. A villager that levels up in its profession says level_up.
Lines can be bound to professions, so the farmer talks about crops and the cleric about faith. Modded professions work too.
Danger¶
- Villagers panic when a zombie or a raider shows up (
spot_zombie,spot_raider) and call for help while they run (panic_loop). - When the bell rings for a raid, they warn each other (
pre_raid) and whisper while they hide (hide), at half volume. - A villager hit by a player complains (
attacked_by_player). - When a neighbour within 16 blocks dies, the others react (
villager_died).
Cheering¶
When you fight a monster that a villager can see, the nearest villager within 16 blocks
cheers you on (cheer, at most every 5 seconds per player) and celebrates when you
kill it (monster_killed).
Life events¶
- A Hero of the Village is greeted specially (
hero), and villagers throw gifts with a line (hero_gift). - Villagers that had a child say
love. The child speaks the language of a parent. - A villager cured from being a zombie thanks you (
cured). - A baby that grows up gets an adult voice and says
grow_up, see Children.
All villager events¶
| Event | When | Otherwise |
|---|---|---|
ambient | General mumbling now and then | – |
hurt | Gets hurt (short, many variants) | – |
death | Dies | – |
celebrate | Celebrates (raid won) | – |
greeting | Greets a player nearby | – |
random | Small talk now and then | – |
gossip | Gossips with another villager | – |
yes | Agrees while trading | – |
no | Refuses ("no", head shake) | – |
trade | Starts trading | – |
trade_success | A trade is done | – |
level_up | Levels up in the profession | – |
hero | Sees the hero of the village | – |
hero_gift | Gives the hero a gift | – |
good_weather | About nice weather | – |
bad_weather | About rain and thunder | – |
sleep | Goes to sleep | – |
wake_up | Wakes up | – |
panic | Panics | – |
grow_up | Child grows up (last line of the child voice) | – |
panic_loop | Calls for help while panicking | panic |
pre_raid | A raid starts, everyone go home | panic |
hide | Hides during a raid (whispering) | – |
work | At work (profession lines fit well) | random |
play | Children playing | random |
meet | Meeting at the village bell | gossip |
attacked_by_player | Is hit by a player | hurt |
spot_zombie | Sees a zombie | panic |
spot_raider | Sees raiders | panic |
villager_died | A neighbour died | – |
cured | Was cured from being a zombie | celebrate |
love | Gets a child | – |
greeting_friendly | Greets a player with a good reputation | greeting |
greeting_unfriendly | Greets a player with a bad reputation | greeting |
trade_unfriendly | Starts trading although the player has a bad reputation | trade |
cheer | Cheers on a player fighting a monster | – |
monster_killed | A player killed a monster | cheer |
“Otherwise” is the event used when the voice has no line for this one.